Phasmophobia Codexery

Mare

A nightmare spirit that sits on sleepers' chests, bringing suffocation and paralysis.

The mare is a malicious entity in Germanic and Slavic folklore that sits, walks, or "rides" on people's chests while they sleep, bringing on nightmares. When placed on the victim's chest, it is said to have a suffocating effect, and can lead to cold sweats or sleep paralysis. It is often a female being with magical abilities for haunting its victim, including the ability to shapeshift.

entity_type
Ghost
primary_trait
Sanity Drain & Hallucinations
evidence_count
3
hunt_trigger
Low Sanity Threshold

Lore & Background

The word mare comes from the Old English feminine noun mære, with cognates across Germanic and Slavic languages including Old Norse mara, German Mahr, and Polish mara. These trace back to Proto-Germanic *marōn and the Proto-Indo-European root *mer-, associated with crushing, pressing, and oppressing. In Nordic folklore, the mare is attested as early as the 13th century Ynglinga saga, where King Vanlandi Sveigðisson of Uppsala lost his life to a nightmare conjured by the Finnish sorceress Huld. The king complained the nightmare "rode him," then "trod on his legs" until his men seized his feet, at which the creature fatally "pressed down on his head." In German folklore, the mare is related to the alp, with the German word for nightmare being Albtraum. The mare enters a house through a hole the carpenter forgot to plug, and can be captured by plugging the hole. In one tale, a male môr caught this way became a woman's husband, fathering her children, but left after being told about the hole, returning just once a year.

In Their Own Story

The mare was believed to ride horses, leaving them exhausted and covered in sweat by the morning. She could also entangle the hair of the sleeping man or beast, resulting in "marelocks," called marflätor ('mare-braids') or martovor ('mare-tangles') in Swedish or marefletter and marefloker in Norwegian. Even trees were thought to be ridden by the mare, resulting in branches being entangled. The undersized, twisted pine-trees growing on coastal rocks and on wet grounds are known in Sweden as martallar ('mare-pines') or in German as Alptraum-Kiefer ('nightmare pine'). According to Paul Devereux, mares included witches who took on the form of animals when their spirits went out and about while they were in trance, including frogs, cats, horses, hares, dogs, oxen, birds, and often bees and wasps. In Slavic folklore, some believe a mora enters the room through the keyhole, sits on the chest of the sleeper and tries to strangle them. To repel moras, children are advised to look at the window or to turn the pillow and make the sign of the cross on it; in the early 19th century, Vuk Karadžić mentions that people would repel moras by leaving a broom upside down behind their doors, or putting their belt on top of their sheets, or saying an elaborate prayer poem before they go to sleep.

Reader's Guide

To identify a mare in folklore, investigators should note its characteristic behavior of sitting or riding on the chest of sleepers, causing suffocation, cold sweats, and sleep paralysis. The mare often appears as a female being with shapeshifting abilities, able to transform into animals such as frogs, cats, horses, hares, dogs, oxen, birds, bees, and wasps. In German folklore, the mare (called Mahr, Mara, or mårt) rides on sleepers, making it hard to breathe, or lies over the chest, making its victim drenched with sweat, whereby the victim is able to groan but otherwise rendered speechless and spellbound, unable to waken unless called by his baptismal name. The mårt is usually a girl with a bad foot according to one source. To ward off a Mahrt, a man who sees it after being visited should offer it a cold bowl and buttered bread for breakfast in the morning, after which she will cease to visit. Another way is to boil water in a newly bought jar plugged with a new cork, at which the Mahrt will request the cork to be removed and will not come back again. In Pomerania, an upside down pair of slippers left by the bed will ward it off. A Westphalian charm from Wilhelmsburg near Paderborn records a prayer used to ward off mares.

Did You Know?

Frequently Asked Questions

Who is the Mare in Phasmophobia lore?

The Mare is a ghost based on Germanic and Slavic folklore, representing a malicious spirit that sits or rides on sleeping victims' chests. This entity is known for inducing nightmares, suffocation, and sleep paralysis through its oppressive presence.

What are the Mare's unique abilities in-game?

Unlike other ghosts, the Mare actively drains sanity from players who are far away from it, even if they are not currently looking at it. It also triggers hallucinations more frequently to disorient investigators before initiating a hunt.

How does the Mare trigger its hunts compared to other ghosts?

The Mare begins hunting when the average sanity of all living players drops below a specific threshold rather than relying on individual low sanity or time limits. This makes maintaining high group sanity crucial for survival during investigations involving this spirit.

What evidence can be found to identify a Mare?

To confirm a ghost is a Mare, investigators must find three specific pieces of evidence: D.O.T.S., Spirit Box, and Freezing Temperatures. Collecting these clues allows players to definitively rule out other ghost types during their investigation.

Why is the Mare considered dangerous for new players?

Its ability to drain sanity from a distance makes it difficult to predict when a hunt will start, often catching unprepared teams off guard. Combined with its frequent hallucinations, the Mare creates a chaotic environment that can quickly lead to fatalities if not managed carefully.

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