Phasmophobia Codexery

Ghost Hunt Phase

When sanity drops, the hunt begins — and the doors lock behind you.

The Ghost Hunt Phase is a critical moment in Phasmophobia where the ghost actively pursues and attempts to kill players. When sanity is low enough, a ghost will begin to hunt and attempt to kill the players (assuming the "Friendly Ghost" custom difficulty setting, which disables hunts, is not enabled). During the hunting phase, all exit doors are locked so players must outrun and/or hide from the ghost until the end of the hunt. Depending on the ghost type's strengths and weaknesses, it may be able to hunt when sanity is higher or lower.

Phase Type
Active Confrontation
Trigger Condition
Low Sanity
Key Resource
Sanity
Outcome States
['Escape Alive', 'Death']
Duration Factor
Variable based on ghost type

Lore & Background

The source does not provide lore or story details about the Ghost Hunt Phase beyond its mechanical function. The hunt is triggered when player sanity is low enough, at which point the ghost becomes hostile and pursues players. All exit doors lock during a hunt, forcing players to either outrun the ghost or hide until the hunt ends. The ghost's ability to hunt at higher or lower sanity levels depends on its specific type's strengths and weaknesses. The source does not describe any narrative or supernatural lore about the boundary between worlds or the ghost's motivations during this phase.

In Their Own Story

The source does not provide any narrative story or first-person account of a Ghost Hunt Phase. It only describes the mechanical behavior: when sanity is low enough, a ghost will begin to hunt and attempt to kill players. During the hunt, all exit doors are locked, and players must outrun or hide from the ghost until the hunt ends. The ghost's ability to hunt at different sanity thresholds varies by ghost type.

Reader's Guide

To survive the Ghost Hunt Phase, players must understand how hunts are triggered and how to respond. Hunts begin when player sanity is low enough — the exact threshold varies by ghost type, as some ghosts can hunt at higher sanity levels while others require lower sanity. During a hunt, all exit doors become locked, preventing escape through normal means. Players must either outrun the ghost or find a hiding spot until the hunt concludes. The source does not mention specific tools like EMF Readers, Spirit Boxes, or Crucifixes in relation to the hunt phase, nor does it describe strategies for using light sources or managing sanity during a hunt. The only stated survival methods are outrunning the ghost and hiding. The hunt ends after a period determined by the ghost type and other factors not detailed in the source. Victory conditions during a hunt are not described beyond surviving until the hunt ends.

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